Time: July 15th, 2022, 13:00 UTC
Gate.io hosted an AMA (Ask-Me-Anything) session with Matt Nagy,Design Lead at Time Raiders in the Gate.io Exchange Community.
Official Website: http://timeraiders.io/
Twitter: https://twitter.com/PlayTimeRaiders
Follow Time Raiders on Twitter and Telegram
Guest
Matthew Nagy — Design Lead at Time Raiders
Matthew Nagy has been working in video games since 1994, working for Probe Entertainment as lead designer of Die Hard Trilogy, then Alien Trilogy, 2 of the biggest selling PlayStation games of all time.
Matthew went on to design Batman & Robin for Acclaim, before leaving to set up his own companies Coyote Developments and then Attractive Entertainment, industry specialists for problem-solving, but in the later years, producers of 7 original Wii titles which Matthew co-designed with his team.
In more recent years, Matthew has been co-designing and producing original Hidden Object games for Big Fish, and a free to play battle game, Battle Rise, for mobile.
Matthew: Time Raiders is an NFT treasure hunt through time! A top-down, fast-paced, shoot & loot game. Think Diablo with guns! Collect rare NFTs and use them in the game or sell them on the market. Earn XPND in-game currency for daily rewards. Train weapons to increase their reputation and value. You can choose to play in a bunch of ways too. You can play the story as intended, hunt for treasure, earn rewards for objectives and achievements. Or you can farm materials and perform loads of upgrades to Raiders and Weapons and Tech to sell on the market.
In the future, you’ll be able to enter tournaments and earn by winning, the game has so much to offer. Jurrassic, WWII, Future Sci-Fi, Steam Punk, Greek Myth Levels – there is something for everyone! Raid, fight, hunt for treasure, then go back to the Hub and perform upgrades to increase utility and value of your NFTs. Stake token against rare weapons factory orders! Train up your companions and then sell them on the marketplace.
Matthew: There are currently 50 Raiders planned for the game, but we are starting with 2 Raiders the player can choose between a Sniper (Helen the Nun) or a Commando (Jason the soldier). The player will be able to collect all the Raiders over time. When you play, however, you control 1 main Raider, and up to 3 other Raiders can come into the level with you as a Raid Squad but you’ll be able to switch between them to control any of them should you choose to do so. The Raiders will all be able to be upgraded in a whole load of different ways and paths. This is what will make the players´ Raider unique.
Matthew: 20 years of games experience brought to the crypto world. Loads of what we just said above too game will be more fun. We’re coming at this as game developers. Imagine a future where you are having fun, completely lost in the game experience, then you come out and you have earned enough money for the day as well! With a rich history of story lore alongside gameplay we will bring P2E to the masses.
Matthew: To deliver real value to the players and the investors, to help people make money, I want to make a groundbreaking game. P2E is relatively new. To have a community we love and who love the game traditional gamers are wary and cynical. The Crypto community gets it but the games thus far have been ‘limited’ by tech. I want to be one of the first teams to bridge the gap to make something that really makes people go ‘Wow’! To convince traditional gamers to play a P2E and to show Crypto gamers how gorgeous a P2E can be.
Matthew: Time Raiders is doing loads that I haven’t seen in other P2E as yet. And we are constantly brainstorming more ideas. I think putting level creation in the hands of the players is a big one. truly decentralized gaming… our Agile development phase means whatever we think up, we can figure out a way to develop it and plan it into the roadmap. Yes, the whole Modding thing is such a great idea bringing mainstream AAA gaming techniques to Crypto planned for much later in the year, but its a game-changer pun intended. We have 30 guys working on the game right now so you make a level, and you post it, and other people play it, and you get a slice of the action for everyone who plays your level. The Time thing is cool too. We plan to make a lot more use of that dynamic league tables and scholarship programs for level making stuff you do in the past to affect the future!