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Key breakthrough for GameFi: 70% gaming + 20% finance + 10% meme human demand balance
The Key to Breaking the GameFi Dilemma: Returning to Human Needs
Recently, various sectors of the market have been rising in turn, from inscriptions to Solana and then to Depin, all conveying a signal - a major bull market is approaching. In the face of this situation, veteran players are starting to consider which track is worth focusing on for investment. This article will focus on the GameFi track, exploring the key to its breakthrough and future development direction.
1. The core of GameFi's breakout is human needs.
Most past GameFi projects have fallen into the cycle of "mining-withdrawal-sale", overemphasizing financial attributes while neglecting the multi-layered needs of human nature. In fact, besides the pursuit of wealth, people also have higher-level needs such as a sense of belonging, respect, and self-actualization.
For GameFi to truly break the circle, the key is not to attract Web2 users, but to meet users' needs on different levels. In the future, the competitive focus of projects will concentrate on how to compete for users' time and attention.
2. 70% Game + 20% Fi + 10% Meme is the best ratio
For GameFi projects to succeed, they need to find a balance between gameplay, financial aspects, and social interaction. It is recommended to focus 70% on the game itself, 20% on financial incentives, and 10% on incorporating Meme elements.
Game design should focus on enhancing user immersion time rather than solely pursuing profits. Moderate financial attributes can attract new users, while Meme elements help users find like-minded individuals and strengthen community belonging.
3. Combinatorial Innovation May Become a New Trend in GameFi
Compared to the radical innovation from 0 to 1, combining various validated demands may be a more feasible direction. Taking Cards Ahoy as an example, the game merges card and auto chess gameplay, achieving an effect of 1+1>2.
This combination of innovation not only reduces development risks but is also more easily accepted by users. Future GameFi projects may adopt this approach more frequently, combining mature Web2 gameplay with Web3 economic models.
Conclusion
In the new wave of GameFi, returning to human needs, balancing game and financial attributes, and adopting combinatorial innovation may be the key to breaking through for projects. Regardless of how the market changes, always focusing on meeting the multi-level needs of users is essential to occupy a favorable position in future competition.